
Strengths and Weaknesses

Your Simpsons character
The best match is Lisa Simpson: smart, analytical, passionate about her interests, and often frustrated when others don’t think things through. This user is a Computer Science graduate and very methodical in comparing game design and industry practices, like when they dissect Mario’s development gaps versus other platformers in “Counterpoint: There's literally no excuse for a 3D platformer like Mario to take this long of a gap development wise.”. They consistently argue from principle rather than pure emotion, defending Sonic or SEGA only when they feel the facts support it, such as in “You can criticize the monetization all you want, that's plenty valid. However, first off, skins aren't intrusive to gameplay…”. Like Lisa, they’re idealistic but exasperated with what they see as ignorance or shallow thinking in fanbases, as shown in “This fanbase will never stop being dumb or cynical idiots. I still keep being disappointed.”. Their mix of genuine enthusiasm (for Sonic, Splatoon, Kirby, Mega Man) and moral outrage at things like predatory gacha or brand-first design mirrors Lisa’s blend of nerdy passion and social conscience, for instance in “THIS FUCKASS COMPANY, MAN RUINING THIS GENERATION OF GACHA GAMES AT THE WORST TIME… you're nothing but a disgusting eyesore.”.

Your MBTI personality Type
They lean Introvert: their bio emphasizes solitary/online hobbies (“Gamer at heart… Veteran Dragalia Lost player”) and their tweets are mostly analytical commentary on games and companies rather than social life, e.g. “Let me remind one more time to those who think I hate Mario Kart World, I don't. This game is just stuck in a weird state…”, which reads like a personal review rather than socializing. They show strong Intuition by focusing on patterns, long‑term trends, and underlying motives instead of just immediate facts, such as “This focus on one time spectacle over longevity seems to be a recurring trend with Nintendo's recent output.” and “Nintendo's track record with development hell/half decade long dev cycles isn't very good.”. Their language is characteristically Thinking: they prioritize consistency, systems, and criticism over harmony, often bluntly calling things “0/10 ragebait” or a “3/10 pile of shit,” for instance “0/10 ragebait. They're getting complacent against Sonic fans, huh?” and “Just no We are not being soft towards the picture definition of bad game design. And it's a goddamn 3/10 pile of shit.”. The Judging preference appears in how they systematically evaluate companies’ strategies, pricing, and roadmaps—e.g. “I have a feeling they're saving it for 2026 as a bigger blowout than we usually have before. Why else did we still not get one when SEGA said themselves this is a series of yearly presentations?”—and in their structured comparisons and rankings like “Having just watched Nin10doland's ranking of Switch 2 exclusives… Gives me an idea of doing it myself as well.”. Overall, the combination of big‑picture pattern analysis, strategic thinking about industry behavior, blunt logical critique, and a preference for structured evaluation over casual "vibes" aligns best with INTJ.

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Your new Twitter bio
25 | CS grad & longtime Dragalia Lost enjoyer. Sonic & Splatoon analyst by hobby, early Switch 2 adopter by impulse. Once 100%’d a game out of spite.– @aouad_paul

Your signature cocktail
This strong, high-octane drink channels his fiery, no-nonsense energy and long gaming sessions; the overproof spiced rum is all those caps-lock rants like “2025 IS ABOUT TO END AND THIS ABOMINATION HAD TO RUIN SOMETHING AGAIN GOD FUCKING DAMMIT”. The sour cherry & pomegranate shrub mixes sweetness with a sharp bite, just like praising Sega one moment and torching Nintendo the next, as in “Good gameplay, story and presentation. Great generosity and reception to your playerbase's feedback.” and then “And Nintendo cheated, of course. Not surprised.”. An espresso shot stands in for late-night discourse and deep-dive threads on Sonic, Mario Kart World and game design, such as “You know? After taking some time realizing this… MKW feels like a game that is unfortunately made from burnout strictly due to almost a decade worth of dev time.”. The electric-blue curaçao nods to his Sonic love and vibrant taste in series, from “This fanbase will never stop being dumb or cynical idiots.” to getting hyped that “MEGA MAN ISN'T DEAD AFTER ALL”. Finally, a dash of smoked salt reflects the lingering saltiness and veteran edge of a Dragalia Lost and Mario Kart fan who can still say “Let me remind one more time to those who think I hate Mario Kart World, I don't.” while roasting bad design as a “3/10 pile of shit.”

Your Hogwarts House
This user consistently approaches games and industry discourse with analysis and pattern-finding rather than pure emotion. They break down development cycles and trends, like when they argue Nintendo’s long dev times don’t always yield satisfying results in series such as Metroid Prime and Mario Kart: “Nintendo's track record with development hell/half decade long dev cycles isn't very good.” They frequently compare pricing, content volume, and value across titles (Kirby, Sonic, Mario Kart), showing an evaluative, almost reviewer-like mindset, for example: “Sort of a hot take… BUT I think Sonic Racing Crossworlds and Kirby Air Riders proved their pricing somewhat justified… And then there's Mario Kart.......”. They also enjoy debating nuanced design topics such as replayability and level design, not just whether a game is ‘fun’, as seen when they praise Side Order for roguelike structure and replay value: “By far, Splatoon's best story mode in terms of replay ability.” and critique Wonder for lacking replay incentive: “The lack of incentive to replay the game/any of the levels. The level design doesn't manage to stand very well on its own WITHOUT its unique Wonder effect.”. Even when emotional, they default back to dissecting arguments and calling out weak logic or ‘ragebait’, such as: “0/10 ragebait. They're getting complacent against Sonic fans, huh?” and “This isn't the gotcha moment you think it is.”. This combination of critical thinking, classification, and focus on arguments and systems over interpersonal loyalty or ambition aligns most strongly with Ravenclaw.

Your movie

Your song
Aouad_paul constantly pushes through disappointment with companies and fanbases yet stays passionately engaged, which fits the resilient, confrontational tone of Stronger. They repeatedly call out what they see as bad industry behavior, like their frustration with Nintendo’s practices in tweets such as “And Nintendo cheated, of course. Not surprised.” and “THIS FUCKASS COMPANY, MAN RUINING THIS GENERATION OF GACHA GAMES AT THE WORST TIME”. Despite this, they never seem to give up on the medium or the franchises they love, celebrating wins like “NEVERMIND CAPCOM SAVES TGA ONCE AGAIN MEGA MAN ISN'T DEAD AFTER ALL” and “I had faith from the start, and its being rewarded tenfold.”. The song’s theme of becoming tougher and more determined through setbacks mirrors their arc as a veteran fan and new CS graduate, who still believes gaming can be better even while criticizing it: “All in all, I have a feeling 2026 is gonna be a wild year for good reasons.”.

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aouad_paul
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