
Strengths and Weaknesses

Your Simpsons character
The account fits Bart Simpson best: a chaotic, funny teenager who masks real insecurity and frustration with sarcasm and edgy jokes. Like Bart, they’re irreverent and crude, making over-the-top posts like “My 6 year old brother is a pedophile???” and “NO DICK NO BALLS AND PROBABLY NO BUTTHOLE EITHER”, which echo Bart’s shock humor and boundary‑pushing. At the same time, they show creativity and obsession with their own projects, constantly sharing game art, animation tests, and concepts such as “Basic plot layout I have for the game rn. Please give your criticism!” and “I’ve finally figured out how to do physics sims in blender..”, similar to Bart’s elaborate schemes and stunts. Underneath the jokes, there’s a real sense of vulnerability and feeling overshadowed, as shown in “I wish I could talk about what I want to do in the future to my family without them all comparing me to my brother...”, which mirrors Bart’s constant struggle to be taken seriously. The mix of juvenile humor, rebellious tone, and hidden emotional depth aligns much more with Bart than with more earnest characters like Lisa or responsible ones like Marge.

Your MBTI personality Type
They lean Introvert (I): most activities are solo, like working on their game, drawing, Blender, and music, and they vent about issues rather than describing big social scenes, e.g. “Honestly it really sucks that I really wanna make this game but bc I don't know how to code and I can't put a lot of time into learning how rn I can't.” and “I wish I could talk about what I want to do in the future to my family without them all comparing me to my brother…”. They appear iNtuitive (N): they frequently analyze concepts, stories, and media rather than just reporting facts, like critiquing character arcs and themes in their own game (“I’m realizing that her character arc could be seen as kind of sexist now that I look into it more.”) and discussing narrative choices in shows/games (“I never understand why people when these things show up in shows… isnt the point that vecna is like... pure evil”). Their style is strongly Thinking (T): they’re blunt, sarcastic, and argument-focused, e.g. “Bitch you have that already it’s called your fucking brain.”, “only nintendo fans would call an 82% bad”, and they critique design coherence in games (“I feel they could’ve went a bit better bc half of these shots look like the ‘what if Mario was in unreal engine’ video bc the lack of a cohesive style.”). They look more Perceiving (P) than J: their projects feel exploratory and fluid rather than tightly scheduled—constantly testing, revising designs, and changing plans (“I think for now I’ll just get all the cutscenes done until I can actually make the game part haha.”; “Gonna 'rebrand' this account for now until i can actually start development on the game for real”). The combination of solitary, idea-heavy creative work, analytical critique of media and systems, blunt logical tone, and improvisational approach to projects fits INTP better than nearby types like INFP (less snarky / logic-driven) or INTJ (more structured and long-range planned).

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Your new Twitter bio
17 | Indie game dev & artist building a story-first action game. Once choked on milk and still came back to animate walk cycles.– @Clockwork_Tail

Your signature cocktail
This cocktail is loud, experimental, and a little unhinged—just like a Seance Dog model… but curvy! vibe from “But then I got an idea, an awful idea, I got a wonderful, awful idea. Seance Dog model… but curvy!”. The smoky mezcal is for their darker, edgy humor about villains, death, and horror concepts in posts like “What if I turned the humble weedwhacker clip into a horror animation lmao”. Electric blue curaçao represents their colorful, stylized game/animation work and hype around projects such as “Walk Cycle Turn Around. Testing multiple things at once.”. The spiced cherry cola reduction is a sweet-but-burny nod to their teen chaos and family rants, like nearly dying on breakfast in “I almost choked to death on milk this morning :D”. A splash of cold brew channels their grindset and frustration with hardware and coding in “I’m gonna need to get a stronger computer soon if I’m gonna do any blender animation” and “Still haven’t found coding help yet it’s been like 3 months now since I started looking”. Finally, the sour citrus foam tops it off with a sharp, self-aware bite reflecting their sarcastic takes like “Guys I used to not like gay people when I was 10 this must mean I am a horrible human being almost a decade later!” and their willingness to critique their own characters in “I’m realizing that her character arc could be seen as kind of sexist now that I look into it more.”.

Your Hogwarts House
Their posts are saturated with creativity and experimentation across art, music, and game dev—hallmark Ravenclaw traits. They constantly tinker and test ideas, from animation and shaders to physics sims and walk cycles, as seen in tweets like “Walk Cycle Turn Around. Testing multiple things at once.”, “I’ve finally figured out how to do physics sims in blender..”, and “Some very early test footage”. They also show analytical thinking about storytelling and character arcs, e.g. “I’m realizing that her character arc could be seen as kind of sexist now that I look into it more.” and “Basic plot layout I have for the game rn. Please give your criticism!”, which reflects a reflective, self-critical mind. Their media takes are thoughtful and meta rather than purely emotional, such as “I know the whole point is to spoof other games but I feel they could’ve went a bit better bc half of these shots look like the ‘what if Mario was in unreal engine’ video bc the lack of a cohesive style.” and “I never understand why people when these things show up in shows they dont go 'ew the villian is awful...' and instead go 'why would they ever put this in...' bc like isnt the point that vecna is like... pure evil”. While they clearly work hard and struggle (a Hufflepuff angle) in tweets like “Honestly it really sucks that I really wanna make this game but bc I don't know how to code and I can't put a lot of time into learning how rn I can't.”, the dominant throughline is a curious, inventive, critique-loving brain, which fits Ravenclaw best.

Your movie

Your song
A mix of creative ambition, self‑doubt, and dark humor suits Stressed Out perfectly. They’re a 17-year-old trying to build a game and brand, openly struggling with skill gaps and pressure, as seen in “Trying to make a game but I'm failing spectacularly right now.” and “Honestly it really sucks that I really wanna make this game but bc I don't know how to code… its annoying.”. The song’s theme of wanting to succeed creatively while feeling overwhelmed mirrors tweets like “I have a problem with not being able to make more simpler music tracks… I need to mix it up or people will be angry and say that it’s garbage.” and “Game might be dead before it even gets started which is unfortunate bc i can't find anyone who could help in the meantime.”. At the same time, they cope with frustration through sarcasm and memes—“Beauty is in the eye of the beholder Unfortunately, the beholder in this instance is fucking blind.” and “We be eating good tonight 😋”—which fits the song’s blend of seriousness and playful delivery. Their desire for a future in games and art despite family comparisons (“I wish I could talk about what I want to do in the future to my family without them all comparing me to my brother…”) echoes the song’s nostalgia for childhood and anxiety about growing up under expectations.

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Clockwork_Tail
green: confident, yellow: guess, red: uncertain
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