
Strengths and Weaknesses

Your Simpsons character
They come across as a thoughtful, slightly reclusive creative who obsesses over art and ideas, which lines up closely with Lisa Simpson. Like Lisa, they’re deeply into music and niche culture, gushing about albums and production details in tweets like “Spell #6 is has been in my top 3 albums ever since I heard it in 2022. Every song is beautiful and dream like…” and “Wayward Bus by Magnetic fields is interesting, I noticed the way it was mixed is really rough, however, I would say it's meticulously rough…”. Their love for offbeat comics and experimental art, as in “Songy Of Paradise, might be the best comic I've read recently, the visuals can get very esoteric and beautiful…”, matches Lisa’s tendency to dig into more intellectual, obscure media instead of mainstream tastes. They’re also idealistic yet self-aware and a bit self-deprecating, talking about money issues and creative struggle in posts like “I struggled writing the blog for this month as it's more somber in tone as I've run into some money problems.” while still pushing their games and zines. Overall, they feel like an adult, more jaded Lisa: principled, creative, nerdy about music and literature, and quietly determined to make meaningful art even if few people are watching.

Your MBTI personality Type
They lean strongly Introvert: their bio says “...I never post, go away,” and they consistently focus on solo creative work (composing, game development, zines) rather than socializing, e.g. the long‑term, mostly one‑way promotion of SQUID'S MANSLAUGHTER and FLESH HARVEST like “Anyone please play Squid's Manslaughter...”. Their interests and language point to Intuition over Sensing: they’re drawn to surreal, esoteric media and conceptual descriptions, as in “Songy Of Paradise... the visuals can get very esoteric and beautiful” and their description of Beach Boys Love You as “Outsider music” that is “so uniquely itself” in this tweet. Thinking over Feeling shows in how they analyze structure, production, and systems more than personal emotions: “Wayward Bus by Magnetic fields... the way it was mixed is really rough, however, I would say it's meticulously rough” and their breakdown of Pretzel Logic’s lyrical vagueness vs pop structure in this tweet. They also design game mechanics around systems and incentives (e.g. the morality‑inversion design of FLESH HARVEST in “it rewards you for being terrible”) and ruthlessly self‑deprecating marketing lines like “the most meaningless JRPG video game, SQUID'S MANSLAUGHTER”, which fits a T style more than a harmony‑oriented F. Judging is evident in their persistent long‑term planning and structured updates: they repeatedly announce schedules and iterative versions (“I'll be updating it at the end of each month”, monthly blogs, version 2.0/2.1, Kickstarter timelines, Steam roadmaps) and apologize when progress doesn’t match plan, as in “Sorry for not updating as much this month. I've been working hard on my game behind the scenes”. Altogether, the combination of solitary, vision‑driven creativity, abstract/artsy focus, analytical commentary, and structured long‑term projects makes INTJ the best fit.

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Indie dev & composer behind SQUID'S MANSLAUGHTER & FLESH HARVEST. Draws mutants on Win95, mixes cults with jazz, once fixed a PC through sheer panic.– @KumoriThe

Your signature cocktail
Overproof dark rum stands for their intense, obsessive dev energy and late‑night grind on projects like SQUID'S MANSLAUGHTER and FLESH HARVEST, echoing how they “poured a lot of blood sweat and piss” into the game in “I implore you to play SQUID'S MANSLAUGHTER on Steam, I poured a lot of blood sweat and piss into this fantastical free indie game”. Cold brew coffee captures their introspective, slightly melancholic side, mirrored in blogs about money problems and hiatuses, like “The end of Summer has cometh... I struggled writing the blog for this month as it's more somber in tone as I've run into some money problems.”. Blue curaçao gives the drink a surreal, retro‑neon hue for their love of weird, outsider aesthetics and esoteric art, reflected in comments like “Songy Of Paradise, might be the best comic I've read recently, the visuals can get very esoteric and beautiful” and their fondness for strange albums such as “I think it's one of the strangest albums made by a mainstream band”. Tonic water adds a bitter fizz that nods to their dark humor and fascination with sociopathy sims and cult horror, as in “I've recently been developing a game that's a sociopathy simulator, it rewards you for being terrible.”. The smoked sea salt & lime zest rim represents their aquatic, tentacled branding and salty self‑deprecation—someone who jokes “...I never post, go away” while constantly dropping heartfelt updates like “Some big SQUID'S MANSLAUGHTER stuff is coming this year, thank you...!”. Strong, slightly bitter, visually loud, and unexpectedly refreshing, this cocktail is a glitchy, indie‑game fever dream in a glass.

Your Hogwarts House
Their tweets show a strong, almost obsessive engagement with ideas, art, and craft for their own sake, which is quintessentially Ravenclaw. They constantly analyze music and albums in detail, like when they describe Wayward Bus as “meticulously rough” and talk about mix choices and instrumentation in depth in “Wayward Bus by Magnetic fields is interesting, I noticed the way it was mixed is really rough, however, I would say it's meticulously rough…”, and when they dissect Steely Dan’s lyrics and structure in “Listened to Pretzel Logic… I feel like it has more of a general pop sound… still equally complex with the jazz elements.”. There’s also a clear pattern of intellectual curiosity and taste-driven exploration: they compare eras and genres (’60s/’70s music vs modern indie/shoegaze) in “When I first heard this song… it's still surreal listening to this knowing it was recorded in the 60s 70s cause it has so many Shoegaze elements…” and talk about the aesthetics and structure of outsider music in “I suggest listening to Tonetta's album 777… his story and songs are both disturbing but also very honest and morbidly funny…”. Their game-dev posts emphasize design decisions, experimentation, and self-imposed constraints (like drawing tiles by hand and reworking Flesh Harvest multiple times) rather than just chasing success, as seen in “The tiles where all hand drawn on paper, then redrawn digitally in Photoshop for a distinctive look...!” and “I've barely done any work on Flesh Harvest, as it's being reworked this year for the third and final time… the art style will be inspired by Romanesque art”. While there is some Slytherin-style ambition in seeking gigs and a Kickstarter, the dominant through-line is a cerebral, aesthetic, and analytic mindset—someone who wants to understand and craft strange, intricate worlds and sounds—which aligns most strongly with Ravenclaw.

Your movie

Your song
A well‑known song that fits them is “Paranoid Android” by Radiohead, because it fuses anxious, fragmented narrative with ambitious, experimental structure—very similar to their games and art. They describe SQUID'S MANSLAUGHTER as “the most meaningless JRPG video game” and invite players to “explore a putrid world full of weirdos and nonsense” in “I poured a lot of blood sweat and piss into this fantastical free indie game, explore a putrid world full of weirdos and nonsense”, which matches the song’s surreal, dystopian tone. Their fascination with unsettling cults and broken authority in FLESH HARVEST—“the story is about a child being indoctrinated into a cult that has ties to government involvement through his father, who's mind was corrupted by the CIA” in this tweet—parallels the song’s paranoia about systems and power. They gravitate toward emotionally off‑kilter, sometimes outsider‑adjacent work, like “I think it's one of the strangest albums made by a mainstream band… it has a lot questionable lyrics and bizarre creative decisions, but it is so uniquely itself” about The Beach Boys Love You, which mirrors Radiohead’s own embrace of strangeness within the mainstream. Even their self‑effacing, reclusive persona—“Support on Ko Fi ...I never post, go away” and dreams of big‑company tie‑ins in “if you're a big multimedia conglomerate who owns a franchise hit me up ; )”—echo the tension in Paranoid Android between alienation and a desire to be seen.

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