
Strengths and Weaknesses

Your Simpsons character
They come across as a thoughtful, creative nerd with a strong intellectual streak, which fits Lisa Simpson best. Like Lisa’s science‑kid energy, they mention being the child of a scientist and defend expertise, asking how someone can refute a lifelong researcher in a topic, as in “how conceited do you have to be to refute a scientist on a subject they spent their life researching/studying like sit down 😭”. Their passion for niche, often retro or brainy games like Star Control II and puzzle‑platformers, highlighted in “Favorite game of all time, and the one I got my username from.” and “6 favorite games ranked”, mirrors Lisa’s love of books, culture, and being a bit out of the mainstream. The way they pour themselves into creative projects—Rivals of Aether characters, GMTK jam entries, and their own game—echoes Lisa’s constant drive to express herself through sax, school projects, and causes, as in “Check out this new workshop character I made!” and “I just finished a project for the 2024 GMTK game (built in 4 days)”. Even their earnest media‑critique about intrusive ads, in “if my content (YT, twitch) is interrupted by ads, i will be unhappy, and that upset feeling will forever be linked with your brand to me, so i wont buy it!”, sounds like Lisa’s principled, slightly exasperated rants about corporations and consumer culture.

Your MBTI personality Type
They read as more introverted than extroverted: their feed is dominated by solo hobbies like modding and long gaming sessions, e.g. playing Satisfactory for 13 hours (“been playing Satisfactory for 13 hours now (help)”), and they talk to a niche modding/fighting-game audience rather than seeking broad social engagement, like when announcing their Rivals mods (“Hello? Can you hear me? Ah, it seems my message is transmitting properly. I am Chmmr, developer of several Rivals of Aether Workshop mods.”). They clearly favor intuition (N) over sensing, often focusing on systems, concepts, and fictional worlds—enthusing about retro sci-fi and rich lore (“Favorite game of all time… retro sci fi space adventures with a creative and colorful cast of aliens and rich lore that makes the gigantic world feel alive.”) and designing original characters like Nate and PowerVale (“Nate from #PowerVale joins #RivalsOfAether's Workshop right now!”). Their reasoning style looks thinking (T)-leaning: even when emotional, they frame opinions through logic and cause-effect, such as critiquing ad design with a mini behavioral argument (“if my content (YT, twitch) is interrupted by ads, i will be unhappy, and that upset feeling will forever be linked with your brand to me, so i wont buy it! simple!”) or questioning people who refute experts (“how conceited do you have to be to refute a scientist on a subject they spent their life researching/studying”). On the J–P axis, they come off as more perceiving: they joke about time management and shifting plans (“Hey guys, I swear I know how time works lmao 😅 Life's been pretty crazy but I feel confident in saying that I plan to release #PowerVale's Nate… later this week!”) and then follow up with a slightly delayed release (“So.... when I said 'later this week', the next day counts, right?”), suggesting flexibility and last-minute execution rather than rigid scheduling. Their overall profile—a highly system-focused, creative programmer/modder who loves complex games (Celeste, Deltarune, Smash, Minecraft), analyzes mechanics, and shares ideas in a casual, slightly scattered way—fits INTP more than any other type.

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Your new Twitter bio
Game dev in progress, Rivals of Aether mod alchemist. Once made three friends named Parker (guy, girl, nonbinary). Retro sci‑fi & platform fighters nerd. They/them.– @n_42

Your signature cocktail
The Electric blue curaçao and vodka base, shaken hard mirrors their high-octane love of competitive and action games, like when they gush that Marvel Rivals Wolverine “gets my adrenaline going like nothing else LOLLLL” “RAHHHHHHHHH i love MR wolv so much”, and how Overwatch 2’s new tank “feels amazing” “the new OW2 char feels amazing and i love him so much”. The matcha-honey syrup adds a thoughtful, grounded sweetness, nodding to their reflective side when they talk about growing up with a scientist parent and respecting expertise “how conceited do you have to be to refute a scientist… like sit down 😭”. Pixel-ice cubes made of coffee and cocoa salute their love of retro sci‑fi and game dev, chilled like the vast space of Star Control II, their all-time favorite “Favorite game of all time, and the one I got my username from.”. The sparkling yuzu soda topper represents their experimental, modder creativity, bubbling up in projects like Rivals of Aether workshop characters and GMTK jams “developer of several Rivals of Aether Workshop mods” and “I just finished a project for the 2024 GMTK game (built in 4 days)”. Finally, the rock candy ‘block’ garnish is a crunchy tribute to their enduring affection for Minecraft and the Steve community “Steve is the coolest platform fighter character and it is NOT close” and their automation itch in Satisfactory “this game scratches that same itch for me”, making the whole drink feel like a stylish, build-your-own combo.

Your Hogwarts House
Their timeline shows a strong pattern of creativity and analytical thinking centered on game design and modding, which fits Ravenclaw best. They repeatedly highlight their own work as a Rivals of Aether Workshop creator and aspiring gamedev, such as presenting a 9‑minute showcase of new mods in “I am Chmmr, developer of several Rivals of Aether Workshop mods. But this Thursday... I'll be broadcasting a 9 minute presentation showing new releases!” and proudly sharing original characters like Nate and Jenny Wakeman in “Check out this new workshop character I made! Links in replies :)” and “My latest Rivals of Aether Workshop character is Jenny Wakeman...”. Their participation in a 4‑day GMTK game jam and focus on systems-based games like Satisfactory shows a love of problem‑solving and design thinking, as in “this game scratches that same itch for me, but as the actual focus of the game it's even better at it”. There’s also clear intellectual respect for expertise and study in “how conceited do you have to be to refute a scientist on a subject they spent their life researching/studying like sit down”, which aligns with Ravenclaw’s valuing of knowledge. While they show dedication and some community loyalty (e.g., repeatedly nominating the same player for Smash events in “I nominated yonni for @BTSsmash #SmashUltimateSummit5”), the dominant throughline is a curious, creative mind that loves building intricate systems and fictional worlds—classic Ravenclaw traits.

Your movie

Your song
A well-known song that suits them is “Stronger” because it captures both technical passion and persistent self-improvement. They’re an aspiring gamedev and prolific Rivals of Aether modder, as seen in posts like “Hello? Can you hear me? Ah, it seems my message is transmitting properly. I am Chmmr, developer of several Rivals of Aether Workshop mods.” and “So.... when I said 'later this week', the next day counts, right? Nate from #PowerVale joins #RivalsOfAether's Workshop right now!”, which mirrors the song’s grind-focused, iterative energy of getting better through effort. Their enthusiasm for complex systems and optimization—like “been playing Satisfactory for 13 hours now (help) ... this game scratches that same itch for me”—fits the track’s high-energy, almost mechanical drive. The song’s core idea of becoming stronger through challenges matches their long-term dedication, from releasing multiple workshop characters like Jenny Wakeman in “No need to fear, Jenny's here! My latest Rivals of Aether Workshop character is Jenny Wakeman...” to building a GMTK game jam project in just four days in “I just finished a project for the 2024 GMTK game (built in 4 days)”. Even their confident, slightly playful takes—such as “Steve is the coolest platform fighter character and it is NOT close”—fit the bold, self-assured tone of the song.

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n_42
green: confident, yellow: guess, red: uncertain
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