
Strengths and Weaknesses

Your Simpsons character
Tommy most closely matches Homer Simpson: passionate, a bit chaotic, constantly complaining about the things he loves, but clearly devoted to them. Like Homer ranting about work or the power plant while never actually leaving, Tommy repeatedly vents about Destiny 2 while still deeply invested, as seen in “As much as I shit on Destiny I truly do love the game and don't wish it to fail as much as it has recently.” and “this really is heartbreaking to see. i’ve never had more fun on a video game than i have with Destiny.”. The exaggerated frustration, like “Just shut Bungie down this studio can't do anything right” and “bungie devs dont play their own raids”, fits Homer’s over-the-top, emotionally driven reactions. At the same time, he’s earnest and enthusiastic when something lands, echoing Homer’s big-hearted side, with posts like “THAT FINAL MISSION WAS AMAZING HAHAHAHA” and “Finale mission was crazy good. Overall the campaign is a solid 6 7/10. I thoroughly enjoyed the second half.”. Even the goofy, slightly unhinged humor—“who up tomming they kablom” and “just three grown ass dudes agaped in a discord call”—feels very Homer: dramatic, silly, and ultimately endearing.

Your MBTI personality Type
They lean Introvert over Extrovert: their feed centers on solo gaming grinds, long contest raids, and buildcrafting rather than parties or IRL social life, e.g. marathoning a contest raid and then saying “I feel so dead today. I can’t keep doing these 15+ hour contest raids while having IRL responsibilities”, and their interactions are mostly game-focused @-replies instead of social chatter. They’re clearly iNtuitive more than Sensing, constantly discussing systems, balance, and design implications instead of just moment-to-moment experiences, like worrying about long-term meta effects in “really not the biggest fan of this… my worry is that people will minmax normal mode and repeat on contest for super easy clears” and analyzing Destiny’s broader trajectory in “It’s really unfortunate Bungie screwed themselves… because this expansion is actually good”. Their tone is strongly Thinking over Feeling: they critique Bungie and Warframe in blunt, logic-based terms like “Highguard is fun but also runs so horribly and the weapons feel so bad that I can't say it's worth anyone's time lol” and “Just shut Bungie down this studio can't do anything right”, and they often propose concrete mechanical fixes, such as perk-column changes or attunement systems in “I and many others would be 10x more excited… if this weapon could get attrition orbs in the 3rd column and kinetic tremors in the 4th”. They seem more Perceiving than Judging: while they are capable of long grind sessions, their tweets show a reactive, improvisational style and a willingness to adapt to bugs, crashes, and shifting goals in contest content — they bounce from raids to dungeons to new games like Abiotic Factor and then comment after-the-fact, as in “Okay dungeon, awful contest experience… Really hoping the next one is better and maybe this will be more enjoyable on normal”. Overall, a critical but systems-obsessed gamer who focuses on mechanics, meta, and troubleshooting rather than feelings or social performance fits INTP best.

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Destiny raid enjoyer, certified Titan complainer, and part-time Nemo LARPer. Once crashed more than the boss during contest and still called it ‘freedom’.– @tommykablommy

Your signature cocktail
This strong, slightly bitter but addictively sippable drink channels the grindy, sleep-deprived raid life behind posts like “I feel so dead today. I can’t keep doing these 15+ hour contest raids while having IRL responsibilities”, with overproof rum and cold brew standing in for raw energy and stubborn endurance. The grapefruit juice brings a sharp, sour edge for all the salt and frustration in tweets such as “absolutely unreal contest experience. the bugs alone have ruined it for my team and I” and “Just shut Bungie down this studio can't do anything right”, while still being bright enough to show he genuinely cares about the games. A few drops of saline solution nod to the constant, good-natured salt in posts like “this is what the titan class has devolved into” and “Heavy Metal is genuinely such a boring mode”, turning bitterness into balance. Smoked simple syrup adds a warm, experimental sweetness that mirrors the passion behind “As much as I shit on Destiny I truly do love the game” and the #CaptainNemoSweep pride of “Okay dungeon, awful contest experience… GG #CaptainNemoSweep”. Overall it’s a high-octane, slightly chaotic cocktail that fits someone who can post “who up tomming they kablom” one moment and min-max raid builds the next.

Your Hogwarts House
Tommy shows a strong analytical and theorycrafting streak that fits Ravenclaw. They talk about loving number crunching and build crafting, saying that Edge of Fate has been fun because “i love the number crunching/build crafting side in video games and the new set bonuses + stat rework have been really fun to play around with” “besides the obvious, EoF has been very fun for me. i love the number crunching/build crafting side in video games and the new set bonuses + stat rework have been really fun to play around with”. They often evaluate design choices and balance decisions in detail, such as critiquing perk column layouts and suggesting specific changes like wanting Attrition Orbs and Kinetic Tremors together on a Festival of the Lost weapon “I and many others would be 10x more excited for Festival of the Lost this year if this weapon could get attrition orbs in the 3rd column and kinetic tremors in the 4th. Can we consider swapping a perk or two around to make this combo happen 😀👍”. Their feedback to devs is usually technical and systems-focused rather than purely emotional, like asking for attunement systems, drop‑rate tweaks, or armor acquisition paths and backing it with reasoning “Please add attunement or another tier upgrade for the Renegade's destination gear. Having all my credits go to waste because I continue getting T4s is so depressing. I would play lawless frontier all day if I was able to attune the specific gear I want.”. Even their critiques of raids and contest modes lean into mechanical analysis—discussing bugs, encounter tuning, and how people will min‑max around changes—rather than just venting “really not the biggest fan of this. not the biggest deal in the world but my worry is that people will minmax normal mode and repeat on contest for super easy clears.”. This consistent pattern of optimization, systems thinking, and detailed critique aligns most closely with Ravenclaw’s love of understanding and clever problem‑solving.

Your movie

Your song
The best fit is “Through the Fire and Flames” because Tommy is constantly throwing themself into brutally difficult, often frustrating PvE challenges and grinding through them anyway. They talk about awful contest experiences and endless bugs like “absolutely unreal contest experience. the bugs alone have ruined it for my team and I” yet still push for clears such as “hardest official challenge in Warframe done”. That mix of suffering and determination matches the song’s over-the-top, high-intensity energy. Even when exhausted, as in “I feel so dead today. I can’t keep doing these 15+ hour contest raids while having IRL responsibilities”, they keep coming back for more raids, dungeons, and grinds. The epic, dramatic vibe of the track also fits their love for big finales and cutscenes like “THAT CUTSCENE WAS NUTS WHAAAATT” and “Final battle was sick”, capturing both their passion and endurance.

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