
Strengths and Weaknesses

Your Simpsons character
This user most closely matches Bart Simpson: irreverent, snarky, and constantly turning everything into a stunt or a challenge. Their bio (“Speaks fluent sarcasm. I'm bad at video games.”) and posts like “Funniest thing about the whole WW slander from non hoyotwt is that at least they're just prejudiced towards gacha…” show the same mischievous, mocking tone Bart uses when clowning on authority or other kids. They love doing self-imposed, unnecessary difficulty runs—such as “Solo Endmin surprisingly is decent enough” and “Horse only run, because it's the Horse year”—which is very Bart-core "let me make this more dangerous and fun." Their obsession with style, memes, and spectacle (e.g., Kamen Rider-style posts like “Kamen Rider Black opening parody, but it's Wuthering Waves”) also lines up with Bart’s flair for over-the-top antics. Finally, their playful mockery of game design, as in “Event so assfully made, I tried to avoid all the rings… and somehow still get 1st place”, feels exactly like Bart roasting something while still clearly having a blast with it.

Your MBTI personality Type
They lean Introvert: their posts center on solitary gaming challenges (e.g., solo boss runs, no-hit attempts) rather than social outings, and they joke about being deeply immersed in games like “Endfield be the first game in a while that had me taking 2 PTO days and the first game in a decade to got me overslept by 6 minutes off my usual waking time”, which suggests a preference for intense, individual hobbies over broad social interaction. They favor Intuition over Sensing, constantly discussing systems, design philosophy, and future implications rather than just surface experiences, as in “If a game is unfun after the story ends, you are most likely playing the result of thinking 'story is as important as gameplay' or God forbid, 'story is more important than gameplay'.” and extended meta-critique of event design like “They should ban... . . . . . Interactive movies from a gaming awards.”. Their tone is strongly Thinking: they use blunt, analytical criticism and sarcasm rather than emotional appeals, calling an event "assfully made" in “Event so assfully made, I tried to avoid all the rings for the footage and use booster very minimally and somehow still get 1st place” and contrasting dev competence in “Kuro should invest in cloning technology and straight up clone PGR devs to replace WW devs because they do much, much better job at designing combat event.”. They appear more Perceiving than Judging: their playstyle is experimental and challenge-driven (solo runs, self-imposed restrictions) rather than completionist or schedule-obsessed, as shown in “If you know me, 3rd pict is pretty obvious as going for solo hologram w/ Rover is the thing I strive to do every update before touching other stuff”, and they often react spontaneously to new content with on-the-fly experiments instead of rigid planning. Combining this analytical, systems-focused, sarcastically critical style (T + N), clear preference for deep solo engagement (I), and flexible, improvisational approach to games (P), INTP is the best overall fit for their MBTI type.

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Action game enjoyer, Arknights & Wuthering Waves raider. Once took PTO to solo a boss on day one—and was late 6 minutes the next morning.– @TurboSejeong776

Your signature cocktail
This drink runs on soju because their bio literally says 술 is the superior friend and they proudly admit to being a “Meme Man Speaks fluent sarcasm,” giving the cocktail a playful, social backbone. Overproof dark rum adds the brutal difficulty spike energy of solo challenge runs like “Solo Rover vs Hologram Dreamless VI” and “Solo Raidian on Max Diff IS6 That was fun”. The espresso shot captures how they burn PTO and sleep to grind games, as in “Endfield be the first game in a while that had me taking 2 PTO days and the first game in a decade to got me overslept by 6 minutes off my usual waking time”. Tonic with citrus peel keeps it sharp and slightly electric, like their constant movement-tech and parkour love in “They really need to make more of this actual platforming challenge.” and “Wuthering Waves parkour ads if they let me handle it (Part 2)”. Finally, a dash of bitters represents their salty, laser-focused criticism of lazy design such as “Event so assfully made, I tried to avoid all the rings… and somehow still get 1st place” and their disdain for “🤮DPS check mode🤮” in this tweet, making the cocktail strong, slightly bitter, hyper-energetic, and absolutely built for soloing the night.

Your Hogwarts House
Their tweets show a highly analytical, design-focused mindset that fits Ravenclaw. They frequently break down game systems and enemy design like a combat analyst, e.g. criticizing how an event is “assfully made” and then giving concrete design fixes in “Should've made more of those crazy tracks instead, or at least make it so the time attack is tight and requires following ideal racing line a bit” and dissecting combat mechanics with icon shorthand in “Ah, so it's >>>[⚔️]<<< 🟡🔵🔴 ~ Full…”. They clearly value gameplay theory and systemic quality, arguing that prioritizing story ruins long-term fun in “If a game is unfun after the story ends, you are most likely playing the result of thinking 'story is as important as gameplay' or God forbid, 'story is more important than gameplay'”, which shows a reflective, principles-based stance. There’s also strong creativity and wit in how they remix media into memes and parodies, such as Kamen Rider-styled jokes in “Kamen Rider Black opening parody, but it's Wuthering Waves” and mock advertisements in “WW Parkour ads if they make me handle one”. While they can be sarcastic and blunt, that sharpness is used mainly to critique design and express clever takes—hallmarks of a witty, intellectually driven Ravenclaw rather than the ambition-centric focus of Slytherin or the overt heroism of Gryffindor.

Your movie

Your song
The song Unstoppable fits them because they consistently push themselves with high-difficulty, self-imposed challenges like solo runs and max-difficulty fights, such as “Solo Raidian on Max Diff IS6 That was fun” and “Solo Rover vs Hologram Dreamless VI”. The lyrics about putting on armor and powering through obstacles mirror how they treat games as skill gauntlets, celebrating content like “Stranger Stuff's diff VI should be a global World Level option. Enemies have better poise... Genuinely decent fun with my Solo Qiuyuan + No Stats Cafe Upgrade playthrough.”. Their sarcastic, confident tone also aligns with the song’s outward bravado, seen in posts like “If a game is unfun after the story ends, you are most likely playing the result of thinking 'story is as important as gameplay' or God forbid, 'story is more important than gameplay'.” and “Certain community should've stuck to (fake) monthly revenues cuz that's clearly the only thing the game they play is 'good' at😏”. Even when criticizing shallow design, they keep hunting for harder, more engaging content—like “They really need to make more of this actual platforming challenge.”—showing the same relentless forward drive the song is about. Overall, Unstoppable captures their mix of skill focus, resilience through repetition, and a persona that thrives on overcoming demanding challenges.

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TurboSejeong776
green: confident, yellow: guess, red: uncertain
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